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Mayan temple scene - Houdini flip simulation

This is a group pject together with @felixberglund , @emul101 , @sandrakall .
We decided to make a cool Aztec scenes with big floating islands, towering waterfalls and mayan/aztec architecture.
This entire project was made with exporting and importing USDs to build up this scene, which was new for all of us but something that i will definetly use in the future.
Felix was responsible for setting up the scene layout
Sandra textured the islands
Emil created the floating islands i based my waterfalls on and added a plane and flying birds in the background.

Very happy with how the final scene turned out, had great teamates making this project. Some self reflection would be to tune down the whitewater and make the waterfall slower for some added scale.

Final render

Render of one of the waterfalls

Breakdown

Variations used in final render

Variations used in final render

Geometry and Controller set-up

Geometry and Controller set-up

Flip source and drop fluids

Flip source and drop fluids

Particle fluid and whitewater particles

Particle fluid and whitewater particles

whitewater source and whitewater import

whitewater source and whitewater import

Stage and USD set-up

Stage and USD set-up